AoeStats
← RIO1000

Nomad

505745128Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 70m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Persians · Finland
1083
+13
🇲🇽 Britons · Mexico
1057
+14
🇺🇸 Italians · United States
970
+17
🇺🇸 Cumans · United States
961
+18
🇬🇹 Malians · Guatemala
1060
-18
🇺🇸 Vikings · United States
1009
-16
🇨🇴 Poles · Colombia
987
-15
🇮🇹 Dravidians · Italy
955
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 2,300 16:20 23:25 43:23 ⛏ Fish Boom into Fire Galleys into Galleys FC
31 2,204 17:36 24:58 — ⚔ Fish Boom into Towers FC
21 1,464 17:33 30:59 41:18 ⚔ Fish Boom into Drush into Galleys FC
20 1,408 15:47 20:34 38:48 ⛏ Fish Boom FC
18 1,286 15:12 20:32 — ⛏ Fish Boom FC
16 1,127 15:19 26:06 56:51 ⚔ FC into Skirms
16 1,135 14:33 23:42 39:20 ⛏ Fish Boom FC
15 1,083 17:19 26:40 47:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,025 27,680 13,800 8,950 82,455 130,419
35,675 20,015 15,750 2,980 74,420 95,061
18,490 22,500 12,390 7,100 60,480 63,538
24,975 16,202 15,765 1,925 58,867 68,181
22,035 19,857 3,830 4,370 50,092 52,541
17,620 18,487 4,395 3,375 43,877 48,129
10,625 17,556 7,125 1,805 37,111 41,815
12,265 11,156 8,925 1,620 33,966 33,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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