AoeStats
← RIO1000

Nomad

505737328Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 74m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vikings · Peru
1124
+15
🇺🇸 Wei · United States
1102
+16
🇩🇪 Teutons · Germany
993
+20
🇩🇪 Japanese · Germany
976
+21
🇵🇱 Slavs · Poland
1133
-20
🇨🇳 Dravidians · China
1102
-18
🇦🇹 Koreans · Austria
1065
-17
🇲🇽 Poles · Mexico
1057
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,695 16:26 20:28 31:14 ⛏ Fish Boom into Fire Galleys FC
35 2,579 15:43 20:38 42:26 ⛏ Fish Boom FC
34 2,545 19:16 28:58 65:36 ⛏ Fish Boom FC
31 2,291 16:07 24:04 38:28 ⛏ Fish Boom FC
22 1,625 12:51 19:57 34:58 ⛏ Fish Boom FC
22 1,643 16:03 20:41 31:20 ⛏ Fish Boom FC
21 1,525 14:34 26:43 32:08 ⚔ M@A into Archers into Fast Imp
12 870 13:59 19:35 37:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,505 34,310 20,460 13,050 105,325 115,159
32,310 29,045 14,915 9,410 85,680 88,766
34,285 19,062 15,515 4,600 73,462 75,280
34,725 19,792 10,695 7,055 72,267 88,244
14,345 30,080 14,220 7,060 65,705 72,692
20,745 13,085 17,600 2,715 54,145 56,126
15,500 19,903 8,210 7,860 51,473 58,578
12,095 21,694 17,420 255 51,464 52,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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