AoeStats
← RIO1000

Arabia

505579421Analyzed
1v1 RM · 24d ago on Sep 10, 2026· 72m 45s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
994
+13
🇲🇽 Britons · Mexico
938
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,700 9:30 19:34 34:52 ⚔ Archers FC
24 1,738 9:50 21:50 38:16 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
35,850 41,665 12,980 4,885 95,380 98,700
25,250 24,027 14,965 2,975 67,217 68,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.