AoeStats
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Arena

510522488Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 46m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Romans · Australia
1260
+13
🇹🇷 Turks · Türkiye
1223
+15
🇭🇰 Chinese · Hong Kong SAR China
1086
+20
🇺🇸 Burgundians · United States
1194
-16
1194
-16
1178
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,523 10:30 14:56 31:26 ⛏ Fast Castle
42 1,940 10:58 15:25 34:31 ⛏ Fast Castle
36 1,675 10:23 15:11 — ⛏ Fast Castle
33 1,510 10:09 14:23 29:51 ⛏ Fast Castle
29 1,348 10:26 15:37 29:14 ⛏ Fast Castle
21 991 13:06 17:20 25:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,430 13,775 14,785 1,280 67,270 72,766
29,705 14,950 11,870 1,080 57,605 62,094
16,820 21,140 15,960 2,150 56,070 80,642
15,210 14,120 5,275 2,065 36,670 43,346
11,210 7,680 8,120 310 27,320 28,415
11,830 7,795 2,200 620 22,445 24,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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