AoeStats
← baush

Highland

506603772Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 91m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
840
+13
🇦🇺 Spanish · Australia
804
+14
🇮🇳 Saracens · India
756
+16
🇭🇰 Mongols · Hong Kong SAR China
732
+27
🇪🇸 Spanish · Spain
877
-20
🇬🇧 Persians · United Kingdom
734
-14
🇫🇷 Huns · France
713
-13
🇰🇼 Slavs · Kuwait
712
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 4,088 10:38 19:07 35:18 ⛏ Fast Castle
32 2,877 11:13 16:31 — ⛏ Fast Castle
30 2,746 13:26 23:59 37:32 ⛏ Fast Castle
22 1,963 11:57 19:53 32:04 ⛏ Fast Castle
21 1,942 10:53 21:45 33:57 ⛏ Fast Castle
20 1,790 11:24 19:39 32:32 ⛏ Fast Castle
18 1,613 10:56 22:14 37:26 ⛏ Fast Castle
15 1,322 17:03 26:37 36:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
88,385 35,926 43,450 12,770 180,531 196,927
62,045 56,921 46,045 6,115 171,126 192,142
37,745 59,790 34,845 3,725 136,105 188,808
71,930 15,994 39,620 2,315 129,859 145,482
38,795 15,770 51,595 4,555 110,715 132,017
51,720 29,682 22,735 4,055 108,192 135,415
32,715 25,432 29,710 3,740 91,597 114,614
14,455 13,784 9,790 1,500 39,529 53,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.