Glade
510846292Analyzed1v1 RM
·
16h ago on Oct 2, 2026·
12m 8s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
naphtaligrauer16's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 17,340 analysed 1v1 players on Glade.
小里
A
Feudal Age
10:35
vs 10:39
top 48%
Castle Age
—
vs 19:43
btm 0%
Imperial Age
—
vs 35:09
btm 0%
eAPM
45
vs 30
top 20%
▲
High eAPM (45) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 1s across the first 12:08
naphtaligrauer16
S
Feudal Age
10:00
vs 10:39
top 29%
Castle Age
—
vs 19:43
btm 0%
Imperial Age
—
vs 35:09
btm 0%
eAPM
55
vs 30
top 11%
First military
7:52
vs 13:27
top 8%
▲
Fast Feudal Age at 10:00 — faster than 71% of analysed players on Glade
▲
High eAPM (55) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Early military at 7:52 (Militia) — earlier than 92% of analysed players on Glade
▲
Town centers almost never idle — 1s across the first 12:08