Glade
510567949Analyzed1v1 RM
·
1d ago on Oct 1, 2026·
54m 51s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
naphtaligrauer16's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 14,090 analysed 1v1 players on Glade.
naphtaligrauer16
B
Feudal Age
10:26
vs 10:39
top 43%
Castle Age
22:59
vs 19:40
btm 21%
Imperial Age
34:04
vs 35:05
top 42%
eAPM
48
vs 30
top 17%
First military
10:45
vs 13:27
top 29%
▼
Slow Castle Age at 22:59 — slower than 79% of analysed players on Glade
▲
High eAPM (48) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 22:59
stevenchiu
A
Feudal Age
9:21
vs 10:39
top 12%
Castle Age
23:18
vs 19:40
btm 19%
Imperial Age
33:51
vs 35:05
top 40%
eAPM
59
vs 30
top 9%
First military
4:51
vs 13:27
top 1%
▲
Fast Feudal Age at 9:21 — faster than 88% of analysed players on Glade
▼
Slow Castle Age at 23:18 — slower than 81% of analysed players on Glade
▲
High eAPM (59) — top quarter of analysed players
▲
Early military at 4:51 (Militia) — earlier than 99% of analysed players on Glade
▲
Town centers almost never idle — 1s across the first 23:12