Glade
510516086Analyzed1v1 RM
·
2d ago on Oct 1, 2026·
60m 45s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
naphtaligrauer16's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 16,802 analysed 1v1 players on Glade.
naphtaligrauer16
S
Feudal Age
9:46
vs 10:39
top 23%
Castle Age
19:25
vs 19:43
top 47%
Imperial Age
25:39
vs 35:09
top 2%
eAPM
40
vs 30
top 28%
First military
21:14
vs 13:28
btm 12%
▲
Fast Feudal Age at 9:46 — faster than 77% of analysed players on Glade
▲
Fast Imperial Age at 25:39 — faster than 98% of analysed players on Glade
▼
Loom after the Feudal click (10:03) — usually safest before it
▼
First military only at 21:14 (Gbeto) — later than 88% of analysed players on Glade
▲
Town centers almost never idle — 0s across the first 19:25
Don't Worry Be Happy
A
Feudal Age
8:52
vs 10:39
top 4%
Castle Age
21:14
vs 19:43
btm 35%
Imperial Age
32:52
vs 35:09
top 32%
eAPM
55
vs 30
top 11%
First military
9:06
vs 13:28
top 16%
▲
Fast Feudal Age at 8:52 — faster than 96% of analysed players on Glade
▲
High eAPM (55) — top quarter of analysed players
▲
Early military at 9:06 (Serjeant) — earlier than 84% of analysed players on Glade
▲
Town centers almost never idle — 0s across the first 21:14