AoeStats
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African Clearing

510396931Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 27m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Gurjaras · Germany
1790
+11
🇩🇪 Byzantines · Germany
1660
+16
🇨🇴 Goths · Colombia
1631
+17
🇩🇪 Armenians · Germany
1717
-17
🇩🇪 Muisca · Germany
1663
-15
🇩🇪 Lithuanians · Germany
1596
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 1,440 11:42 26:15 — ⚔ Archer Rush
43 1,202 11:59 24:26 —
34 956 13:02 19:42 — ⚔ FC into Skirms
34 943 14:15 25:26 — ⚔ M@A into Towers
28 772 14:28 19:45 — ⚔ Towers FC
28 776 13:48 17:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,700 4,447 740 1,200 13,087 12,583
4,925 5,159 2,295 200 12,579 12,101
6,025 3,852 775 425 11,077 11,966
4,525 4,458 1,010 300 10,293 12,210
5,045 3,405 940 870 10,260 10,758
3,200 1,979 370 1,655 7,204 6,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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