AoeStats
← naphtaligrauer16

Arena

507360268Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 34m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1710
+12
🇩🇪 Turks · Germany
1537
+18
🇫🇷 Turks · France
1624
-16
🇫🇷 Persians · France
1582
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,600 10:54 14:51 19:06 ◆ FC into Fast Imp
46 1,570 11:29 15:16 — ⛏ Fast Castle
41 1,417 10:57 14:39 33:05 ⛏ Fast Castle
24 828 10:38 28:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,850 16,895 1,045 1,600 33,390 35,421
14,275 8,800 4,130 965 28,170 29,934
10,405 7,705 5,515 105 23,730 27,468
7,900 6,810 500 385 15,595 20,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.