AoeStats
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Arena

507531713Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 48m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
853
+11
🇺🇸 Japanese · United States
750
+15
🇧🇷 Spanish · Brazil
717
+17
🇪🇸 Huns · Spain
787
-16
🇪🇸 Byzantines · Spain
724
-14
🇪🇸 Cumans · Spain
711
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,317 12:57 24:06 43:19 ⛏ Fast Castle
22 1,045 10:05 18:45 31:39 ⛏ Fast Castle
15 729 13:40 24:48 34:24 ⛏ Fast Castle
13 645 11:58 17:36 36:40 ⛏ Fast Castle
9 412 16:07 29:02 — ⛏ Fast Castle
8 390 12:54 22:39 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,450 13,960 13,100 3,025 47,535 58,866
17,905 19,065 5,920 1,635 44,525 49,928
16,300 16,215 8,345 3,585 44,445 52,055
19,490 10,095 9,745 2,260 41,590 55,815
11,585 7,800 6,905 2,300 28,590 31,285
10,695 9,855 1,950 2,350 24,850 26,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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