AoeStats
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Arena

507484909Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 59m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Tatars · Spain
791
+14
🇪🇸 Goths · Spain
791
+14
🇲🇽 Saracens · Mexico
726
+16
🇳🇴 Sicilians · Norway
752
-15
🇷🇺 Poles · Russia
747
-15
🇺🇸 Dravidians · United States
726
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 3,939 13:53 25:32 40:31 ⛏ Fast Castle
19 1,117 12:35 20:36 27:00 ⛏ Fast Castle
18 1,070 11:32 20:04 42:21 ⛏ Fast Castle
17 977 13:11 18:38 39:17 ⛏ Fast Castle
16 930 9:50 20:12 37:40 ⛏ Fast Castle
15 875 13:31 22:16 34:44 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
36,940 40,070 8,070 1,080 86,160 97,860
32,810 15,775 15,945 2,800 67,330 74,209
26,805 14,555 12,665 3,600 57,625 68,589
17,000 19,210 14,130 2,645 52,985 88,996
13,180 10,360 8,020 4,220 35,780 38,462
14,565 10,869 4,275 3,280 32,989 33,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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