MegaRandom
507482539Analyzed2v2 RM
·
13d ago on Sep 18, 2026·
16m 50s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 148,878 analysed team-game players on MegaRandom.
Vladika_astadb
D
Feudal Age
—
vs 11:14
btm 0%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
0
vs 28
btm 0%
▼
Low eAPM (0) — busier hands win idle time back
Olimar
B
Feudal Age
9:33
vs 11:14
top 12%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
6
vs 28
btm 2%
▲
Fast Feudal Age at 9:33 — faster than 88% of analysed players on MegaRandom
▼
Low eAPM (6) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 8:48 of the first 16:50 — keep villagers queued
Cruzcerro3
D
Feudal Age
13:52
vs 11:14
btm 10%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
12
vs 28
btm 9%
▼
Slow Feudal Age at 13:52 — slower than 90% of analysed players on MegaRandom
▼
Low eAPM (12) — busier hands win idle time back
Selu
D
Feudal Age
—
vs 11:14
btm 0%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
18
vs 28
btm 25%
First military
9:23
vs 14:32
top 5%
▼
Low eAPM (18) — busier hands win idle time back
▲
Early military at 9:23 (Militia) — earlier than 95% of analysed players on MegaRandom