AoeStats
← Xardras

Arabia

507028180Analyzed
2v2 RM · 18d ago on Sep 16, 2026· 102m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1197
+11
🇩🇪 Romans · Germany
1000
+59
🇪🇸 Malay · Spain
1081
-15
🇫🇷 Tatars · France
1078
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 5,888 9:52 21:50 33:19 ⚔ Scout Rush
27 2,765 9:21 20:22 40:36 ⚔ Scout Rush
23 2,372 9:54 20:16 52:07 ⛏ Fast Castle
21 2,194 12:36 17:22 58:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,320 43,478 19,490 4,215 116,503 158,407
42,515 30,011 24,885 3,300 100,711 102,767
36,215 29,727 13,925 2,485 82,352 97,393
42,110 14,124 24,685 100 81,019 84,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.