AoeStats
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Pilgrims

509449641Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 47m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vietnamese · Czechia
1065
+15
🇨🇿 Lithuanians · Czechia
1030
+17
🇨🇿 Armenians · Czechia
1021
+17
🇷🇺 Franks · Russia
1060
-17
🇺🇸 Teutons · United States
1041
-16
🇵🇱 Britons · Poland
1034
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,148 11:57 23:58 43:18 ⚔ Fish Boom into Towers
26 1,200 14:20 26:41 40:33 ⚔ Fish Boom into M@A into Fire Galleys into Galleys
20 956 12:29 17:07 38:17 ⛏ Fish Boom FC
19 878 12:15 19:40 31:55 ⚔ Fish Boom into Archers
18 830 12:26 17:27 29:25 ⚔ Fish Boom into Drush FC
9 422 13:28 18:49 38:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,165 9,485 10,370 2,360 43,380 45,945
11,650 22,385 5,420 1,120 40,575 47,554
13,045 15,185 7,725 1,750 37,705 39,242
13,580 10,021 8,210 2,460 34,271 35,623
9,080 10,905 6,120 2,730 28,835 32,512
8,035 7,625 2,480 1,725 19,865 22,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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