AoeStats
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Lombardia

508937989Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 47m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
956
+14
🇬🇧 Franks · United Kingdom
945
+14
🇬🇧 Vietnamese · United Kingdom
903
+16
🇸🇪 Celts · Sweden
1000
-55
🇸🇪 Magyars · Sweden
864
-13
🇸🇪 Mongols · Sweden
864
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,767 10:24 28:09 40:24 ⚔ Scout Rush
25 1,190 9:40 25:42 44:46 ⚔ Scout Rush
17 799 10:50 26:23 — ⚔ Scout Rush
14 679 11:36 18:46 38:29 ⚔ FC into Skirms
13 623 10:10 24:15 39:05 ⚔ Scout Rush
10 475 10:40 16:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,700 16,690 6,155 2,300 40,845 49,972
20,375 10,258 8,170 950 39,753 46,227
13,205 6,897 4,695 905 25,702 40,018
8,745 8,715 5,295 750 23,505 27,039
11,690 6,245 2,675 880 21,490 28,783
10,805 6,075 680 1,625 19,185 24,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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