AoeStats
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Lombardia

507332765Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 53m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1020
+12
🇨🇳 Mongols · China
931
+16
🇳🇱 Romans · Netherlands
902
+18
🇬🇧 Hindustanis · United Kingdom
957
-16
🇬🇧 Romans · United Kingdom
946
-16
🇬🇧 Vietnamese · United Kingdom
898
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 3,225 10:59 15:40 33:49 ⚔ Scouts FC
35 1,872 11:01 14:59 30:55 ⛏ Fast Castle
31 1,634 11:34 16:44 35:59 ⛏ Fast Castle
18 958 10:17 22:55 34:44
17 908 12:23 22:20 36:07 ⚔ Scout Rush
12 636 12:57 21:20 39:58 ⚔ M@A FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,245 31,565 12,105 1,410 72,325 76,204
38,475 17,300 10,435 2,350 68,560 76,398
23,090 22,669 15,415 3,550 64,724 69,329
26,605 10,404 17,705 4,200 58,914 65,193
20,640 25,064 7,060 5,200 57,964 77,943
18,930 25,052 10,360 1,650 55,992 65,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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