AoeStats
← DonCeltska

Nomad

510342461Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 85m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1186
+15
🇪🇸 Bulgarians · Spain
1155
+17
🇬🇧 Magyars · United Kingdom
1053
+21
🇦🇺 Japanese · Australia
1275
-22
🇸🇬 Slavs · Singapore
1156
-17
🇻🇳 Persians · Vietnam
1074
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 3,207 13:41 22:10 35:42 ⛏ Fish Boom FC
34 2,952 15:08 21:05 43:09 ⚔ Fish Boom into Scouts
30 2,549 14:44 18:26 40:09 ⛏ Fish Boom FC
30 2,547 13:32 22:27 42:15 ⚔ Fish Boom into Archers into Galleys
23 1,971 15:30 23:00 60:08 ⚔ Fish Boom into Drush
17 1,456 12:29 21:46 43:54 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
61,810 39,105 30,300 8,500 139,715 140,496
78,420 21,664 30,700 6,685 137,469 160,986
40,515 27,288 23,940 12,840 104,583 117,246
33,790 38,628 15,600 7,375 95,393 99,772
39,935 19,408 25,445 2,450 87,238 122,184
20,725 23,569 5,565 1,835 51,694 72,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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