AoeStats
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Highland

505196522Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 51m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Poles · New Zealand
1036
+13
🇳🇿 Spanish · New Zealand
999
+15
🇪🇸 Inca · Spain
988
-15
🇦🇺 Malians · Australia
954
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,518 12:07 18:26 33:48 ⛏ Fish Boom FC
24 1,242 10:13 22:04 39:42 ⚔ Scout Rush
19 973 13:55 18:50 — ⚔ FC into Archers
9 444 11:12 20:37 34:33

Resources

Player Food Wood Gold Stone Spent Collected
24,500 14,082 6,185 2,105 46,872 56,524
17,535 17,470 6,775 3,760 45,540 53,872
14,995 11,705 8,325 2,150 37,175 44,677
12,865 8,698 6,760 5,565 33,888 38,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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