AoeStats
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Black Forest

507263995Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 42m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
963
+15
🇹🇷 Cumans · Türkiye
914
+17
🇹🇷 Cumans · Türkiye
860
+19
🇨🇴 Vietnamese · Colombia
949
-18
🇹🇼 Britons · Taiwan
941
-17
🇳🇱 Khmer · Netherlands
913
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,286 13:59 20:02 — ⛏ Fast Castle
27 1,139 14:28 28:29 41:48 ⚔ Archer Rush
25 1,054 13:37 26:47 — ⚔ Scout Rush
17 726 12:05 17:34 35:27 ⛏ Fast Castle
12 527 12:45 15:56 — ⛏ Fast Castle
10 434 14:39 20:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,210 15,401 9,055 2,370 40,036 51,011
14,545 12,220 5,320 1,400 33,485 36,038
10,125 11,468 7,335 1,570 30,498 33,496
11,130 10,875 2,100 400 24,505 26,304
9,075 9,347 2,085 1,525 22,032 23,288
3,700 2,637 740 310 7,387 8,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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