AoeStats
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Arena

504687192Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 23m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
1338
+8
🇺🇸 Shu · United States
1255
+11
🇹🇷 Japanese · Türkiye
1170
+14
🇹🇼 Khmer · Taiwan
1168
+15
🇮🇳 Berbers · India
1183
-14
🇨🇳 Khmer · China
1175
-13
🇹🇼 Britons · Taiwan
1109
-11
🇹🇼 Slavs · Taiwan
1103
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 1,150 9:09 13:33 — ⛏ Fast Castle
36 853 10:23 14:42 — ⚔ FC into Archers
34 799 9:51 18:26 — ⛏ Fast Castle
33 798 10:54 18:54 — ⛏ Fast Castle
31 730 10:21 16:02 — ⛏ Fast Castle
30 716 10:11 14:47 — ⛏ Fast Castle
28 674 10:40 13:51 — ⛏ Fast Castle
22 513 10:39 13:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,750 5,520 1,190 200 13,660 14,269
5,375 5,995 200 1,040 12,610 13,208
4,125 5,830 2,350 200 12,505 13,412
5,500 4,290 520 560 10,870 14,013
5,650 3,940 200 950 10,740 11,604
5,550 2,550 1,700 0 9,800 11,239
4,725 3,905 250 850 9,730 11,241
3,760 2,245 530 160 6,695 6,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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