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Black Forest

504093511Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 52m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1255
+14
🇬🇧 Britons · United Kingdom
1214
+15
🇪🇬 Bohemians · Egypt
1154
+18
1033
+24
🇩🇪 Teutons · Germany
1301
-22
🇫🇷 Romans · France
1200
-18
🇹🇷 Lithuanians · Türkiye
1187
-17
🇩🇪 Ethiopians · Germany
1121
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 3,302 11:33 15:39 29:47 ⛏ Fast Castle
40 2,111 11:04 16:57 31:10 ⛏ Fast Castle
29 1,521 10:22 16:05 33:18 ⛏ Fast Castle
28 1,459 11:00 19:21 33:56 ⛏ FC into Fish Boom
26 1,382 12:53 16:39 30:16 ⛏ Fish Boom FC
22 1,165 11:30 18:24 31:24 ⛏ Fast Castle
18 972 14:41 23:27 33:44 ⛏ Fast Castle
14 741 14:50 19:40 30:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,175 24,920 20,015 3,500 84,610 104,323
36,240 23,606 15,825 4,600 80,271 93,589
30,115 26,674 9,510 6,470 72,769 89,775
19,350 23,939 14,015 2,675 59,979 67,077
16,505 24,825 14,250 2,300 57,880 93,043
22,260 23,518 9,145 2,470 57,393 65,391
17,145 24,270 13,050 855 55,320 64,855
24,405 15,435 10,300 3,250 53,390 65,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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