AoeStats
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Arena

504083244Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 73m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1175
+12
🇸🇰 Mapuche · Slovakia
1157
+13
🇨🇳 Slavs · China
1157
+13
🇬🇧 Italians · United Kingdom
1137
+14
🇩🇪 Malians · Germany
1177
-17
🇩🇪 Khmer · Germany
1107
-14
🇩🇪 Lithuanians · Germany
1061
-12
🇩🇪 Mongols · Germany
1005
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 3,682 11:18 14:51 29:52 ⛏ Fast Castle
44 3,221 10:51 18:57 31:16 ⛏ Fast Castle
31 2,269 11:14 15:19 37:30 ⛏ Fast Castle
30 2,226 11:05 17:35 30:46 ⛏ Fast Castle
25 1,833 11:11 16:03 31:53 ⛏ Fast Castle
24 1,723 11:11 15:33 42:03 ⛏ Fast Castle
20 1,454 10:37 14:06 28:11 ⛏ Fast Castle
15 1,108 10:50 15:17 30:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,380 37,800 30,390 1,910 147,480 166,369
33,270 44,065 25,905 4,400 107,640 140,785
30,250 42,880 12,865 2,150 88,145 106,760
29,815 34,565 17,500 5,555 87,435 103,063
36,790 26,765 13,330 6,140 83,025 102,414
38,010 19,385 18,290 3,050 78,735 88,450
30,480 15,350 11,165 1,600 58,595 62,660
21,035 12,870 9,000 1,500 44,405 52,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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