AoeStats
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Arena

504081108Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 11m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Muisca · Russia
1176
+14
🇦🇹 Slavs · Austria
1132
+16
🇬🇧 Italians · United Kingdom
1120
+17
🇷🇺 Franks · Russia
1058
+19
🇹🇷 Japanese · Türkiye
1194
-19
🇲🇽 Japanese · Mexico
1180
-19
🇨🇱 Mapuche · Chile
1094
-15
🇮🇳 Celts · India
1065
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 454 10:04 — —
29 320 10:56 — —
25 278 — — —
24 270 9:54 — —
24 263 10:32 — —
20 227 — — —
18 203 10:59 — —
12 135 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,300 1,005 50 0 3,355 3,481
2,250 760 0 0 3,010 3,868
1,800 475 50 0 2,325 3,017
1,700 535 0 0 2,235 3,485
1,550 625 0 0 2,175 2,961
1,650 500 0 0 2,150 2,896
1,650 475 0 0 2,125 3,526
1,400 575 50 0 2,025 3,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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