AoeStats
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Black Forest

510576077Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 37m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1799
+11
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1780
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1741
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1648
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🇷🇺 Franks · Russia
1788
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🇿🇦 Persians · South Africa
1671
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🇧🇾 Japanese · Belarus
1657
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🇷🇺 Magyars · Russia
1565
-9
Player eAPM Actions Feudal Castle Imperial Opening
67 2,542 9:58 13:35 27:59 ⛏ Fast Castle
63 2,385 12:47 16:38 32:12 ⛏ Fast Castle
62 2,333 11:03 15:06 28:12 ⛏ Fast Castle
51 1,935 10:22 20:18 30:52 ⚔ M@A into Archers
48 1,818 11:54 15:47 27:53 ⛏ Fast Castle
39 1,456 11:29 16:22 29:40 ⛏ Fast Castle
36 1,367 10:20 14:08 27:14 ⛏ Fast Castle
33 1,228 13:44 17:28 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,725 16,065 15,880 950 58,620 59,436
16,530 17,745 10,235 5,000 49,510 53,492
21,945 11,730 11,680 980 46,335 52,917
18,405 15,790 6,295 2,050 42,540 45,203
14,900 15,330 9,930 1,145 41,305 45,751
19,805 9,770 8,280 2,905 40,760 42,460
17,690 11,635 9,700 955 39,980 46,855
14,605 10,121 4,245 1,070 30,041 33,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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