AoeStats
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African Clearing

510516918Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 39m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Georgians · Hong Kong SAR China
1892
+8
🇨🇳 Ethiopians · China
1838
+10
🇧🇪 Huns · Belgium
1709
+15
🇿🇦 Tatars · South Africa
1663
+17
🇨🇳 Bengalis · China
1806
-17
🇨🇳 Turks · China
1731
-14
🇭🇰 Berbers · Hong Kong SAR China
1706
-13
🇹🇼 Malay · Taiwan
1506
-6
Player eAPM Actions Feudal Castle Imperial Opening
68 2,683 12:01 22:44 37:06 ⚔ Fish Boom into Scouts
53 2,102 12:51 17:40 33:15 ⚔ Scouts FC
39 1,528 11:37 21:34 — ⚔ Archer Rush
37 1,455 13:29 16:57 35:34 ⛏ Fast Castle
37 1,452 13:19 28:52 — ⚔ Scout Rush
37 1,475 12:38 16:24 36:07 ⛏ Fast Castle
30 1,167 13:46 17:32 35:34 ⛏ Fast Castle
22 873 13:07 17:51 — ⚔ FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
T
21,450 13,981 8,865 3,170 47,466 47,933
14,475 16,372 8,255 950 40,052 42,205
14,280 13,685 6,100 3,040 37,105 38,550
11,155 11,783 5,275 3,100 31,313 32,007
11,240 6,350 3,345 2,485 23,420 25,419
6,575 6,439 1,395 1,540 15,949 15,355
9,345 5,122 300 930 15,697 15,007
3,950 4,213 925 2,545 11,633 11,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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