AoeStats
← Pielover757

Coastal Forest

510506688Analyzed
4v4 RM · 16h ago on Oct 1, 2026· 25m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
72 1,806 8:49 23:15 — ⚔ Scout Rush
58 1,467 18:00 — — ⚔ Tower Rush
56 1,401 9:28 18:38 — ⚔ Fish Boom into Scouts
47 1,190 9:45 17:44 — ⛏ Fish Boom FC into Galleys
43 1,087 9:20 — — ⚔ Archer Rush
35 881 8:28 24:09 — ⚔ Scout Rush
34 850 9:58 14:35 — ⛏ Fast Castle
33 830 11:13 15:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
T
6,250 8,971 1,725 365 17,311 18,999
8,285 5,450 3,270 205 17,210 17,556
7,105 7,025 1,330 200 15,660 16,761
9,195 3,653 1,150 100 14,098 14,498
6,585 3,668 690 100 11,043 11,632
5,475 3,005 460 750 9,690 10,120
3,425 3,566 1,515 100 8,606 8,695
3,650 2,502 100 1,350 7,602 8,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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