AoeStats
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Arena

510290406Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 48m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1683
+16
🇦🇺 Berbers · Australia
1668
+17
🇯🇵 Aztecs · Japan
1646
+18
🇨🇳 Jurchens · China
1644
+18
🇬🇧 Bohemians · United Kingdom
1710
-19
🇧🇪 Inca · Belgium
1678
-17
🇿🇦 Bulgarians · South Africa
1676
-17
🇹🇷 Chinese · Türkiye
1661
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 3,206 10:17 14:04 28:00 ⛏ Fast Castle
56 2,708 10:23 14:50 27:45 ⛏ Fast Castle
54 2,595 10:48 14:49 33:09 ⛏ Fast Castle
47 2,259 10:45 14:30 28:39 ⛏ Fast Castle
43 2,079 9:54 13:31 26:56 ⛏ Fast Castle
37 1,802 10:36 14:13 28:43 ⛏ Fast Castle
35 1,671 8:05 23:00 37:31 ⚔ Towers FC
26 1,244 10:31 14:27 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,465 27,760 26,975 4,900 80,100 86,244
29,835 18,795 18,675 5,010 72,315 83,121
42,585 15,268 8,570 5,050 71,473 73,892
28,450 18,130 16,020 6,880 69,480 72,850
27,035 23,215 15,620 2,930 68,800 79,843
22,340 28,965 10,720 1,920 63,945 66,516
14,450 17,720 11,025 6,335 49,530 68,428
19,450 14,605 5,755 3,660 43,470 46,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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