AoeStats
← Pielover757

Nomad

510285676Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 62m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1668
+15
🇿🇦 Vietnamese · South Africa
1660
+16
🇦🇺 Persians · Australia
1652
+16
🇳🇿 Italians · New Zealand
1553
+20
🇯🇵 Khmer · Japan
1782
-22
🇨🇳 Mongols · China
1760
-21
🇨🇳 Georgians · China
1575
-14
🇨🇳 Persians · China
1476
-10
Player eAPM Actions Feudal Castle Imperial Opening
68 4,261 12:42 15:34 38:51 ⛏ Fish Boom FC
51 3,188 13:19 22:35 38:25 ⛏ Fish Boom into Fire Galleys FC
49 3,087 13:23 16:34 28:18 ⛏ Fish Boom FC
45 2,850 12:55 16:40 31:18 ⛏ Fish Boom FC
40 2,538 13:07 18:15 31:07 ⛏ Fish Boom FC
38 2,386 14:30 18:08 38:00 ⛏ Fish Boom FC
36 2,264 14:41 18:27 36:38 ⛏ Fish Boom FC
28 1,742 14:15 20:25 38:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
51,290 24,106 42,545 2,190 120,131 126,634
43,610 38,182 22,495 7,035 111,322 114,718
49,760 22,153 29,420 5,680 107,013 119,746
20,270 38,048 21,515 6,910 86,743 94,849
37,495 20,986 16,860 5,885 81,226 89,503
26,640 16,862 19,240 1,035 63,777 65,915
18,150 22,164 11,410 7,590 59,314 63,644
15,380 22,005 7,555 3,570 48,510 53,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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