AoeStats
← Pielover757

Black Forest

510275404Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 45m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1838
+10
🇦🇲 Spanish · Armenia
1596
+19
🇩🇪 Japanese · Germany
1693
-15
🇿🇦 Italians · South Africa
1674
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,449 11:59 15:31 28:26 ⛏ Fast Castle
48 2,190 8:30 19:00 29:40 ⛏ Fish Boom FC
42 1,895 13:28 17:08 31:45 ⛏ Fish Boom FC
39 1,755 11:48 16:59 31:44 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
31,025 29,207 20,955 4,595 85,782 87,900
20,165 23,425 9,785 3,705 57,080 60,580
14,225 22,810 11,910 3,420 52,365 59,560
17,365 18,871 8,775 3,535 48,546 52,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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