AoeStats
← Pielover757

Nomad

510267752Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 34m 57s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Saracens · Vietnam
1926
+13
🇳🇱 Magyars · Netherlands
1836
+17
🇿🇦 Burmese · South Africa
1649
+25
🇻🇳 Romans · Vietnam
1908
-20
🇧🇷 Cumans · Brazil
1841
-18
🇨🇦 Malay · Canada
1823
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 1,775 12:31 16:14 34:13 ⛏ Fish Boom FC
49 1,702 14:15 18:14 33:39 ⛏ Fish Boom FC
47 1,637 13:52 17:50 32:10 ⛏ Fish Boom FC
36 1,258 12:49 17:59 — ⛏ Fish Boom FC
32 1,130 12:34 16:46 — ⛏ Fish Boom FC
30 1,066 13:18 21:28 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,355 13,045 2,675 400 32,475 33,535
11,225 9,205 5,970 1,700 28,100 29,107
9,825 8,975 3,060 1,115 22,975 24,023
10,140 8,172 1,060 2,755 22,127 22,768
6,150 9,087 2,040 2,390 19,667 22,108
5,900 6,013 1,700 2,700 16,313 17,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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