AoeStats
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Fortress

510081995Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 34m 41s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1760
+9
🇿🇦 Hindustanis · South Africa
1621
+14
🇫🇷 Vikings · France
1631
-13
🇫🇷 Teutons · France
1544
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 1,487 6:38 10:32 24:36 ⛏ Fast Castle
35 1,214 7:00 11:15 25:34 ⛏ Fast Castle
33 1,153 6:26 12:46 24:43 ⛏ Fast Castle
22 754 7:22 11:33 25:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,310 23,192 5,860 3,145 55,507 57,655
19,620 18,790 11,370 2,250 52,030 55,452
23,670 13,688 7,520 2,350 47,228 50,770
21,560 13,176 9,940 1,600 46,276 53,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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