AoeStats
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Arena

510072605Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 48m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bengalis · Türkiye
1622
+16
🇿🇦 Italians · South Africa
1604
+17
🇹🇼 Byzantines · Taiwan
1691
-19
🇹🇼 Bohemians · Taiwan
1557
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,681 11:06 14:59 28:20 ⛏ Fast Castle
49 2,366 9:39 13:43 28:04 ⛏ Fast Castle
39 1,885 9:51 13:53 27:35 ⛏ Fast Castle
33 1,604 10:47 15:03 31:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,275 26,588 11,385 2,280 76,528 82,614
24,195 21,406 16,805 3,450 65,856 80,575
21,880 18,600 16,730 2,440 59,650 69,836
15,445 17,344 5,555 1,585 39,929 42,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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