AoeStats
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Arena

507972699Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 5m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Mongols · Denmark
1750
+10
🇩🇰 Spanish · Denmark
1588
+16
🇩🇰 Malay · Denmark
1578
+17
🇩🇰 Bohemians · Denmark
1413
+23
🇨🇳 Persians · China
1617
-17
🇳🇴 Khmer · Norway
1598
-17
🇨🇳 Koreans · China
1587
-16
🇨🇳 Italians · China
1571
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 290 — — —
46 252 — — —
45 249 — — —
40 220 — — —
38 207 — — —
38 210 — — —
36 197 — — —
32 177 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 250 0 0 1,350 1,373
800 225 50 0 1,075 1,057
750 300 0 0 1,050 1,066
750 275 0 0 1,025 1,023
750 250 0 0 1,000 1,018
600 300 0 0 900 903
600 216 0 0 816 950
650 158 0 0 808 1,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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