AoeStats
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MegaRandom

507961429Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 44m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Gurjaras · Finland
1675
+12
🇧🇷 Ethiopians · Brazil
1626
+14
🇺🇸 Britons · United States
1601
+15
🇸🇮 Khitans · Slovenia
1598
+15
🇩🇰 Armenians · Denmark
1764
-21
🇩🇰 Shu · Denmark
1590
-14
🇩🇰 Saracens · Denmark
1580
-14
🇩🇰 Wu · Denmark
1401
-7
Player eAPM Actions Feudal Castle Imperial Opening
57 2,518 10:07 15:29 31:42 ⛏ Fast Castle
47 2,096 9:34 14:19 31:35 ⛏ Fast Castle
46 2,051 10:43 15:18 35:29 ⚔ FC into Archers
37 1,657 11:24 15:16 33:50 ⚔ Archers FC
34 1,512 11:51 16:08 35:05 ⛏ Fast Castle
34 1,521 10:54 14:54 — ⛏ Fast Castle
33 1,456 8:31 22:54 43:07 ⚔ Scout Rush
31 1,370 10:19 15:08 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,275 16,186 9,870 1,970 56,301 57,433
15,085 17,772 12,920 4,460 50,237 64,197
26,240 10,165 9,890 850 47,145 50,153
25,990 10,296 8,980 1,050 46,316 49,113
14,150 17,476 9,945 3,365 44,936 55,538
14,500 15,710 10,780 2,350 43,340 50,773
8,550 9,156 6,500 1,625 25,831 26,874
11,325 9,865 2,255 1,875 25,320 27,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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