AoeStats
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African Clearing

506904572Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 42m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1803
+12
🇹🇷 Vietnamese · Türkiye
1724
+16
🇹🇷 Bulgarians · Türkiye
1698
+17
🇸🇪 Hindustanis · Sweden
1607
+21
🇩🇰 Celts · Denmark
1787
-19
🇩🇰 Armenians · Denmark
1783
-19
🇩🇰 Portuguese · Denmark
1745
-18
🇩🇰 Poles · Denmark
1548
-10
Player eAPM Actions Feudal Castle Imperial Opening
68 2,939 10:42 22:16 — ⚔ Scout Rush
53 2,280 12:39 16:36 38:11 ⛏ Fast Castle
50 2,131 11:25 24:18 42:40 ⚔ Archer Rush
46 1,966 14:55 19:23 — ⛏ Fish Boom
44 1,912 12:36 16:23 — ⛏ Fast Castle
35 1,509 12:04 29:03 39:48 ⚔ Archer Rush
34 1,464 11:16 22:38 36:19 ⚔ Scout Rush
31 1,353 12:08 15:46 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,320 23,175 10,475 2,450 53,420 62,025
19,850 14,530 6,400 850 41,630 43,852
18,530 6,947 10,990 3,800 40,267 40,851
11,675 14,425 8,810 3,200 38,110 39,788
17,825 9,753 3,550 3,000 34,128 37,832
17,405 8,546 5,530 1,170 32,651 33,810
14,735 9,630 5,300 1,275 30,940 31,980
11,840 11,406 4,510 2,250 30,006 32,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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