AoeStats
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African Clearing

506899650Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 28m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Celts · Netherlands
1876
+10
🇺🇦 Italians · Ukraine
1751
+15
🇨🇦 Cumans · Canada
1666
+19
🇲🇽 Spanish · Mexico
1555
+24
🇩🇰 Teutons · Denmark
1807
-20
🇩🇰 Vikings · Denmark
1803
-20
🇩🇰 Khitans · Denmark
1763
-18
🇩🇰 Bengalis · Denmark
1558
-10
Player eAPM Actions Feudal Castle Imperial Opening
63 1,829 14:48 26:44 — ⚔ Scout Rush
54 1,542 11:56 — — ⚔ M@A into Archers
54 1,549 12:17 — — ⚔ Scout Rush
49 1,405 — — —
45 1,288 13:33 17:16 — ⛏ Fast Castle
34 969 12:13 24:37 — ⚔ Archer Rush
30 878 14:22 18:31 — ⛏ Fast Castle
29 846 12:21 25:55 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,020 5,318 2,450 300 17,088 16,520
9,535 4,545 1,075 675 15,830 15,357
5,425 4,129 2,495 300 12,349 11,693
5,690 4,458 2,025 105 12,278 12,483
5,305 3,045 1,330 950 10,630 10,398
5,815 3,550 815 0 10,180 11,726
5,590 3,625 300 430 9,945 9,597
3,450 2,363 50 200 6,063 5,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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