AoeStats
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Socotra

506895089Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 24m 37s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Vietnamese · Denmark
1793
+14
🇩🇰 Turks · Denmark
1789
+14
🇩🇰 Burgundians · Denmark
1747
+16
🇳🇴 Magyars · Norway
1862
-19
🇳🇴 Maya · Norway
1711
-13
🇳🇴 Wu · Norway
1668
-12
Player eAPM Actions Feudal Castle Imperial Opening
80 1,969 9:18 20:55 — ⚔ Archer Rush
78 1,914 8:26 22:39 — ⚔ Scout Rush
74 1,814 9:13 — — ⚔ Archer Rush
71 1,737 12:29 21:05 — ⚔ Archer Rush
70 1,734 8:38 — — ⚔ M@A into Archers
64 1,583 8:35 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,635 4,945 3,190 0 13,770 14,317
5,310 4,298 2,140 250 11,998 12,326
6,665 3,901 875 100 11,541 11,771
4,035 3,880 1,930 170 10,015 11,510
3,550 3,209 1,920 125 8,804 9,192
4,365 3,008 150 0 7,523 7,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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