AoeStats
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Four Lakes

503448140Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 24m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Wu · Denmark
1713
+4
🇩🇰 Dravidians · Denmark
1706
+5
🇩🇰 Persians · Denmark
1703
+5
🇲🇴 Vikings · Macao SAR China
1427
-5
🇬🇧 Dravidians · United Kingdom
1383
-4
🇲🇽 Persians · Mexico
1382
-4
Player eAPM Actions Feudal Castle Imperial Opening
62 1,547 10:21 14:06 — ⛏ Fish Boom FC
59 1,475 10:14 18:39 — ⚔ Fish Boom into Scouts
49 1,234 10:13 — — ◆ Galleys into Fire Galleys
46 1,149 10:20 21:03 — ⚔ Fish Boom into Archers into Towers into Fire Galleys
42 1,058 10:29 — — ⚔ Fish Boom into Galleys into Skirms
31 785 10:54 16:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,090 6,605 1,985 200 16,880 18,076
5,330 8,020 2,760 0 16,110 15,909
5,725 6,350 3,020 375 15,470 16,425
6,105 5,372 1,315 400 13,192 14,384
4,500 5,518 820 375 11,213 13,364
3,100 4,548 910 125 8,683 9,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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