AoeStats
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Four Lakes

503443905Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 18m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Wei · Denmark
1701
+12
🇩🇰 Persians · Denmark
1694
+12
🇩🇰 Malay · Denmark
1691
+12
🇧🇴 Poles · Bolivia
1691
-16
🇦🇷 Franks · Argentina
1682
-15
🇳🇿 Celts · New Zealand
1431
-6
Player eAPM Actions Feudal Castle Imperial Opening
66 1,197 10:06 — — ⚔ Fish Boom into Archers
62 1,117 9:56 14:21 — ⛏ Fish Boom FC
52 945 10:29 — — ⛏ Fish Boom into Fire Galleys
44 794 10:55 14:17 — ⛏ Fish Boom FC
38 690 9:26 — — ⚔ Scout Rush
33 601 9:39 — — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,575 4,133 740 0 9,448 9,638
4,030 3,283 985 100 8,398 8,153
2,435 4,334 1,040 15 7,824 8,175
2,835 3,272 960 0 7,067 7,864
2,950 2,684 500 250 6,384 6,982
3,320 2,513 250 0 6,083 7,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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