AoeStats
← aDT_The Night Panda

Nomad

503169657Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 5m 37s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Wu · Denmark
1703
+10
🇩🇰 Wei · Denmark
1696
+10
🇩🇰 Armenians · Denmark
1693
+10
🇩🇪 Burgundians · Germany
1605
-12
🇩🇪 Gurjaras · Germany
1585
-11
🇨🇱 Malay · Chile
1507
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 253 — — —
44 247 — — —
42 235 — — —
42 237 — — — ⚔ Drush
31 176 — — —
23 131 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 656 50 100 1,156 376
450 500 0 0 950 627
300 475 0 100 875 280
500 209 130 0 839 465
250 450 0 100 800 130
400 331 50 0 781 336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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