AoeStats
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Enclosed

502988963Analyzed
3v3 EW · 1mo ago on Aug 29, 2026· 12m 11s· 6 players
Game mode
Empire Wars
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Slavs · Denmark
1379
+12
🇩🇰 Ethiopians · Denmark
1122
+58
🇩🇰 Spanish · Denmark
1093
+56
🇦🇷 Ethiopians · Argentina
1209
-17
🇨🇴 Berbers · Colombia
1205
-16
🇺🇸 Hindustanis · United States
1199
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 782 — — —
63 763 — — —
61 739 — — —
56 678 — — —
50 604 — — —
38 459 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,175 3,451 2,035 100 8,761 8,891
5,540 2,153 750 125 8,568 10,648
4,305 1,896 1,340 900 8,441 8,506
4,450 1,810 1,635 100 7,995 8,957
2,820 2,722 1,600 180 7,322 9,556
2,190 2,356 100 0 4,646 6,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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