AoeStats
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Black Forest

509538009Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 47m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
1041
+18
🇺🇸 Armenians · United States
1028
+18
🇵🇪 Persians · Peru
1006
+19
🇲🇽 Spanish · Mexico
976
+20
🇲🇽 Franks · Mexico
1126
-21
🇨🇦 Saracens · Canada
1122
-20
🇵🇪 Slavs · Peru
1100
-20
🇵🇪 Aztecs · Peru
948
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,217 12:46 16:59 30:39 ⛏ Fish Boom FC
38 1,814 11:36 16:39 29:05 ⛏ Fish Boom FC
31 1,478 12:09 24:18 38:22 ⚔ Scout Rush
30 1,427 10:27 22:37 36:25 ⛏ Fast Castle
29 1,404 12:05 17:20 31:32 ⛏ Fish Boom FC
22 1,035 13:00 18:03 32:17 ⛏ Fish Boom FC
21 1,021 13:59 18:01 32:39 ⛏ Fish Boom FC
20 966 11:28 19:15 32:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,385 19,091 13,385 3,560 68,421 89,999
27,190 22,960 10,465 3,575 64,190 84,010
24,340 15,254 15,015 1,745 56,354 59,490
17,125 20,260 11,860 2,250 51,495 81,384
21,425 16,510 9,425 2,800 50,160 62,608
18,780 19,975 4,170 2,400 45,325 48,291
11,840 16,808 4,390 2,985 36,023 36,590
11,435 6,520 4,125 2,580 24,660 25,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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