AoeStats
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Arena

508411585Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 33m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1619
+20
🇩🇪 Shu · Germany
1551
+22
🇩🇪 Malay · Germany
1716
-22
🇩🇪 Huns · Germany
1683
-20
Player eAPM Actions Feudal Castle Imperial Opening
39 1,322 10:50 14:27 — ⛏ Fast Castle
31 1,042 10:14 13:48 — ⛏ Fast Castle
27 916 10:03 13:45 27:17 ⛏ Fast Castle
27 923 10:33 13:20 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,180 7,426 3,270 2,250 28,126 31,988
10,400 10,820 4,890 200 26,310 30,489
9,870 4,535 2,915 1,035 18,355 21,462
7,480 8,375 910 1,180 17,945 20,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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