AoeStats
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Arena

508405082Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 39m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Inca · Italy
1879
+9
🇮🇹 Mapuche · Italy
1850
+11
🇩🇪 Hindustanis · Germany
1745
-11
🇩🇪 Britons · Germany
1709
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 2,357 10:12 14:01 29:01 ⛏ Fast Castle
56 2,223 10:33 14:25 28:25 ⛏ Fast Castle
43 1,702 9:35 13:27 27:37 ⛏ Fast Castle
29 1,133 9:59 13:46 27:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,260 18,949 6,935 1,540 46,684 50,904
23,465 13,480 5,575 990 43,510 55,621
18,965 14,715 7,315 1,615 42,610 43,597
13,450 11,815 8,245 2,805 36,315 37,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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