AoeStats
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Arena

508401935Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 25m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1737
+8
🇩🇪 Mongols · Germany
1701
+8
🇻🇳 Turks · Vietnam
1553
-9
🇷🇺 Teutons · Russia
1508
-7
Player eAPM Actions Feudal Castle Imperial Opening
49 1,241 11:25 14:58 — ⛏ Fast Castle
28 711 10:54 15:04 — ⛏ Fast Castle
26 661 10:53 15:09 — ⛏ Fast Castle
22 549 9:45 — — ⚔ Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,425 4,960 2,485 850 14,720 15,207
6,165 3,605 2,170 650 12,590 13,035
3,950 3,640 890 460 8,940 9,293
4,175 2,830 300 640 7,945 9,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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