AoeStats
← hightower_208

Lombardia

508396969Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 25m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1726
+11
🇩🇪 Ethiopians · Germany
1688
+13
🇫🇷 Italians · France
1689
-15
🇩🇴 Cumans · Dominican Republic
1547
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 1,305 9:18 23:24 — ⚔ Archer Rush
45 1,140 11:44 19:26 — ⛏ Fast Castle
41 1,035 10:16 23:41 — ⛏ Fast Castle
35 894 8:59 19:21 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,260 4,852 3,485 100 14,697 15,025
6,270 3,633 1,625 100 11,628 12,213
5,205 4,096 850 100 10,251 10,018
3,800 2,316 250 490 6,856 7,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.