AoeStats
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Arena

508268645Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 33m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1718
+8
🇩🇪 Mongols · Germany
1679
+9
🇧🇷 Chinese · Brazil
1652
-12
🇩🇪 Celts · Germany
1376
-5
Player eAPM Actions Feudal Castle Imperial Opening
51 1,686 10:54 14:28 — ⛏ Fast Castle
44 1,467 10:38 14:03 29:42 ⛏ Fast Castle
35 1,158 11:21 14:57 — ⚔ FC into Scouts
27 894 10:35 14:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,990 10,015 6,355 1,765 34,125 35,710
10,750 9,310 4,445 1,600 26,105 30,130
9,865 7,425 3,110 950 21,350 23,148
7,025 7,155 1,160 200 15,540 16,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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