AoeStats
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Arena

507489903Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 38m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1702
+16
🇩🇪 Italians · Germany
1661
+18
🇬🇧 Teutons · United Kingdom
1777
-20
🇨🇴 Bohemians · Colombia
1623
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,420 10:10 14:18 27:55 ⛏ Fast Castle
51 1,929 9:16 12:49 28:17 ⛏ Fast Castle
31 1,177 10:24 14:30 — ⛏ Fast Castle
27 1,026 9:41 13:20 31:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,130 24,510 17,195 3,000 67,835 72,566
20,220 11,870 7,835 1,600 41,525 48,190
12,805 12,290 5,880 2,875 33,850 37,224
8,745 10,489 4,350 1,750 25,334 29,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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