AoeStats
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Lombardia

507326546Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 39m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1679
+15
🇩🇪 Ethiopians · Germany
1629
+17
🇫🇷 Saracens · France
1708
-18
🇵🇪 Vikings · Peru
1613
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 2,549 8:32 25:55 — ⚔ Scouts into Skirms
59 2,342 8:50 24:51 38:45 ⚔ Archer Rush
55 2,174 10:40 15:23 — ⛏ Fast Castle
37 1,451 8:46 22:12 37:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,515 9,031 6,485 950 32,981 35,230
11,415 11,491 8,525 200 31,631 35,658
10,075 12,035 4,310 1,600 28,020 30,888
10,585 9,776 1,005 970 22,336 23,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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